Asset Forge 2.0 preview-1a now available!
Asset Forge » Devlog
Thanks for all the feedback on the first preview release of Asset Forge! We didn't get any major critical bugs but tons of smaller issues we couldn't have solved without your help. Here's the newest version of Asset Forge, download the new version using the Itch.io launcher or by going to the store page and downloading version preview-1a.
Changelog:
Additions and changes
- Replaced file browser dialogs with improved versions
- Replaced ambient occlusion with lighter variant
- Removed unused code and plug-ins
- Added more checks for failed model loading
- Added car generator and golf course creator script samples
- Added hotkey (F5) to repeat a Lua script
- Show on-screen message on save
- Right click on a block in the collection to copy its name to the clipboard
- Added sample hexagon model for custom collections to documentation
- Block name is reflected in exported model files
- Display 'deluxe' tag in corner when deluxe edition
- Added (CTRL + D) to clone, copy and paste in place
Scripting
- Added forge.materialColor(string name, string hex)
- Added forge.getNoise(int x, int y)
- Added forge.selectRandom(string block)
- Added forge.invertSelection()
- Added forge.replaceSelection(string block)
- Added forge.deleteSelection()
- Added forge.getSelectionX() (and Y, Z)
Bugfixes
- Fixed issue with dropdown menus on different UI scale ratios
- Fixed zoom value (renamed to 'distance')
- Fixed issue where 2D preview stays on screen after panel closes
- Fixed hex color input, # is not required anymore
- Fixed small visual issue with UI shadow
- Fixed update object handles not updating when entering properties
- Fixed groups breaking on undo/redo
- Fixed some actions not being blocked when panel is open
- Fixed selection movement directly after mirror or rotating
- Fixed DAE (Collada) texture exporting
- Fixed DAE (Collada) X axis mirroring
- Fixed rotation after switching from hexagon to square grid
Blocks
- Added 8 blocks to the 'Castle' collection
- Added 4 blocks to the 'Roofs' collection
- Added 3 blocks to the 'City' collection
- Added 1 block to the 'Fences' collection
- Added 6 blocks to the 'Walls' collection
Please keep reporting bugs and requesting features over at the community.
Files
Asset Forge 2.0 preview-1a (Windows) 41 MB
Dec 18, 2019
Get Asset Forge
Buy Now$19.95 USD or more
Asset Forge
Create your own 3D models and 2D sprites!
More posts
- Asset Forge 2.4.1 now available!Feb 02, 2024
- Asset Forge 2.4.0 now available!Dec 22, 2023
- Asset Forge 2.3.0 now available!Sep 17, 2022
- Asset Forge 2.2.1 now available!May 23, 2022
- Asset Forge 2.2.0 now available!Jun 15, 2021
- Asset Forge 2.1.2 now available!Jan 20, 2021
- The future of Asset ForgeNov 22, 2020
- Asset Forge 2.1.1 now available!Oct 22, 2020
- Asset Forge 2.1.0 now available!Aug 26, 2020
- Asset Forge 2.0 preview-1e now available!Jun 23, 2020
Comments
Log in with itch.io to leave a comment.
Hey great release, love the new direction the software is going. Agree with some of the criticisms about the controls but that's all good sure next release will iron all that out!
Question will the blaster content posted on a tweet in 2018 be coming out with the full release?
Cheers!
Yep it'll be added shortly!
Legend 👌
I started with 2.0 then after a couple of hours playing with it downloaded and played with 1.3.
My major first impression is that out of the box 1.3 currently feels like the major upgrade in progress and 2.0 feels like the old version.
The big things I noticed that made me feel this way:
The move/resize gizmo tool in 1.3 is far better then the one in 2.0.
The 2.0 move/resize gizmo feels like a major downgrade as it is so much harder to keep things alighned and moving in the correct direction.
Middle mouse panning is vastly better in 1.3: [though it is slow and could use a speed bump]
In 2.0 middle mouse panning is inaccurate and sloppy making it so you have to readjust and do a lot of needless spining a round to get the angle that you want.
Copy & Past works more naturally in 1.3:
Copy & Past works as expected of a program in 1.3, whereas 2.0 acts strange and unnatural compared to any other 2D/3D program I have ever used.
Texture paint tab feels like a downgrade:
1.3 You can add new colors right in the tab, whereas 2.0 you have to use a menubar item.
In 1.3 you can also see all the textures at one time rather then having to click through drop downs which is a lot faster.
Overall I was feeling rather disappointed with my purchase of 2.0 and how sloopy it was feeling. 1.3 however leaves a vastly better impression due to it's tighter and overall better general controls and interface.
2.0 is in preview state, features will be improved on and introduced later on.
Thank you for this piece of software , AWESOME and BEAUTIFUL, super easy to make 3D an 2D export for my games.
Really cool ! I cried when I read on my download button "Purchased 2 years ago"
Asset Forge, the gift that keeps on giving!
Yay ! Thank you so much ! Was waiting for this update like 1 year.
I know right! I lost the source along the way and had to start from scratch, I know you guys are glad it's out but I'm even happier I finally got to release it!
yeah man great achievement for you ! I wish much more people use this tool. Do you have any idea to make it work over WEBGL ? Or any campaign to gain more users? As i can see, most of your userbase are unable to model and use this tool to find solution but i think that assetforge is for artists.